{"id":75275,"date":"2024-03-03T15:24:48","date_gmt":"2024-03-03T15:24:48","guid":{"rendered":"https:\/\/hentaireviews.moe\/?p=75275"},"modified":"2024-04-20T10:18:59","modified_gmt":"2024-04-20T10:18:59","slug":"no-code-game-with-google-sheet-by-hentai-ai","status":"publish","type":"post","link":"https:\/\/hentaireviews.moe\/2024\/03\/03\/no-code-game-with-google-sheet-by-hentai-ai\/","title":{"rendered":"No-code Game with Google Sheet by Hentai AI!"},"content":{"rendered":"
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Marcin Rybicki<\/a> and Otaku Apologist – <\/span>RepPy and AI<\/a><\/p>\n

What you\u2019ll learn today<\/span><\/p>\n<\/div>\n<\/div>\n

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In this article you\u2019ll learn how I made a\u00a0100% no code game-dev experience<\/strong>\u00a0(renPy based) in Google Sheet for my team with a pinch of Javascript.<\/p>\n

Note:\u00a0<\/strong>JS was a one-off operation, creating a pipeline where you only need Excel Sheets to build a kinetic visual novel in RenPy. This article will not touch on the JS technicalities of how it was made.<\/p>\n

PROMO! Hentaicoop.com for visual novel<\/a>.<\/p>\n

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How did it start?<\/h2>\n

Some time ago (2023) I was an art director in one of Prague\u2019s studios. It was a great experience and truly valuable lesson that left me craving for a fast paced action where we could embrace more innovation and cutting edge techniques.<\/p>\n

The moment I left the post, I asked my client if maybe we could experiment with generative AI, innovative pipeline and lean team.<\/p>\n

Ambitious goal<\/h2>\n

My goal was to make a game in no more than three months and fit into a designated budget \u2014 despite many experiments I wanted to perform.<\/p>\n

Spoiler:\u00a0<\/strong>we\u2019ve managed, excluding later stages of implementing API of specific marketplaces which were not specified at the beginning.<\/p>\n

How it was done \u2014 the team<\/h2>\n

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I lead the team of three \u2014 copywriter, stable diffusion engineer and genre expert, helping us with the content.<\/em><\/figcaption><\/figure>\n

With me on this journey embarked three musketeers. Skilled copywriter, RenPy and stable diffusion expert, a consultant helping us with genre-specific adjustments.<\/p>\n

I just want to mention that my skill set reaches beyond art directing and visual language. I\u2019m also a former game developer and algorithm designer. On top of that, project management wasn\u2019t so alien for me, so both sides agreed I might be a good fit to lead a tiny team in this adventure.<\/p>\n

Project completed within a budget!<\/h2>\n

If you are a game dev you know it\u2019s not a small feat and a source of pride. Especially, when you pay people by hours instead of having a fixed amount of contracts.<\/p>\n

Our secret:\u00a0<\/strong>Main KPI was to prove we can make a game where roughly 80% of the work could be performed by generative AI, including chatGPT, Midjourney and Stable Diffusion. We\u2019ve decided not to include music generating tools for this test.<\/p>\n

I have to proudly say that the team built a unicorn \u2014 a game delivered on time within a budget. But how?<\/p>\n

Pre Production<\/h2>\n

We started with a month-long pre-production phase where I drafted all principles and guidelines. We picked Visual Novel as our genre of choice where the final pick \u2014 regarding the tool \u2014 was RenPy.<\/p>\n

Among my guidelines were:<\/strong><\/p>\n