Written by Sexy, edited by Otaku Apologist
Horny Villa is a casual adult puzzle game. Released on May 2023. Start playing for free. Available for PC internet browsers and Android phones. Uncensored pussy. No voice acting.
We arrive at the magical land of some palatial mansion, where girls gather up. They may or may not have told me more about it, but it is so formulaic I could not retain the information for even 24 hours.
Either way, the narrative is not something most of these games consider valuable. So, for the purposes of the story, you have your phone chats.
PROMO: We’ll make your custom hentai game at hentaicoop.com.
I particularly dislike this format because we already do this in real life on dating apps and however you interact with garden tools on social media. Maybe the newer generations feel more natural in chat/SMS windows, not me though. I’m a married man after all.
Whether you like the style is personal, but what cannot be denied is the quality.ย This is one of the few games on Nutaku that is impeccable in the graphics department.ย There are no glitches, no lazy bullshit and it’s largely coherent, with decent effort being spent on aspects and not just the girls and the sex scenes.
Someone even went out of their way to hire a professional for the interface. I have not seen a decent level-up progression embedded in the header in a while now. Everything is slick, readable and fairly eye candy.
The game is simple enough that you have to drag repeated objects on top of each other.
Between the energy bars, the currencies, and the multitude of different objects on the screen, it’s easy to lose track of everything once you start refilling your energy for money.
Also, I’m not quite down with the idea of feeling like a renovation subcontractor dealing with forklifts, chairs, paint trays, garden shovels, and copper pipes. Call me crazy, but I like my erotic fiction revolving more around the eroticism. But all that is a small gripe.
For pure game design, I don’t think Horny Villa is really “designed”, rather it just exists. I thought they were on to something in the beginning but then I saw they allow you to completely flood the field with pieces and then as a cop out – sell pieces to free up space.
I don’t know if I’ve fallen out of fluency with casual games, or if this is a weird one, but I can see the game designer thinking behind it.ย “Just give them something to do.”
I find this version of the casual game strangely less interesting than the worn-out match-3 formula I’m usually rolling my eyes over.
The sound department is okay, they have minimal coverage of some sounds for buttons,ย activities and girl sound effects. It’s not full coverage but better than I’m used to finding. There is one looping music track that fits the overall setting fairly well. But still, Western game developers have not caught up to any production pipelines of their Japanese colleagues.
I swear, I keep playing 3 to 15 dollar hentai games with 20+ music tracks in them. Clearly, all the Japanese aren’t producing original scores, but at least they are grabbing enough music to escape the one-song trap, and for everybody to be doing it – surely must be fairly affordable.
While it is verified truth that most players just mute these games, developers can say it’s reasonable not to put effort into sound. It’s the chicken or the egg argument. Do you produce low-quality sound for your games and that’s why players mute it? Or do you produce low-quality sound, because the players mute it? However you read that argument, it’s a loop of bad sound experience perpetuated through time.
There is some animation production value in the visuals department, but I’ve been around enough to expect more these days.
Moneywise it’s gated by energy in addition to the girls you can buy, you can play for 10-20 minutes per session, then you are gated for about as much. It’s called the “stamina system”.
I’m not a fan of the old design paradigm of selling energy. Newer generation games have completely abandoned this for infinite play loops and higher revenues as well. Telling your players they can only play for 20 minutes when they have 2 hours to spend is a bad practice that usually leads them to go to your competition rather than shell out the dollars to refill the energy bar. It’s one thing to pay for nude girls, but to pay money to stack chairs on top of each other? Come on.
The girls are quality, it only depends if you like that art style or not. I forgot to mention it’s a collectible card game. It’s easy to forget this, given how the relationship between the match-3 game and the girl’s cards you get to upgrade is so contrived that I was confused for a moment in the beginning. Surely there must be more to this? Whoever owns the studio said “We need the monetization scaling of collectible and upgradeable cards” and then a junior game designer spliced it.ย It functions normally, but it makes no sense whatsoever from the player’s perspective.
Upgrading Eleonora for example gives you a better supply of wrenches and pliers. With the same ease, it could give you extra sliced tomato cans or bus tickets. The immersion layer on these games is already paper thin, I don’t want it any thinner than that. The lack of a full-screen toggle button is a bit odd as well.
I wish we could pop out the card art and look at it independently from the cards.
CONCLUDING WORDS
Overall it’s alright, The entry bar is fairly low, so you get to enjoy a decent amount of it for free before you decide to commit to it or not. I could perhaps enjoy the girls a bit more if the match-3 wasn’t putting me to sleep, but this is by all accounts a small game that at least tried something as opposed to just copy-pasting and duct taping a few hentai picks on top of it. In case you are skeptical of a cynical old battle bruised gamer such as myself, you can hop in and try it out yourself on PC or Android.
Overall
- Graphics
- Gameplay
- Story
- Music
- SFX
- Hentai