Written by Rastafoo69, edited by Otaku Apologist

Faylinn’s Quest, a hentai RPG developed by DDreams Games. Version 1.1 was released June 29, 2020. Download for free on Itch.io. Visit the developer’s Patreon. For PC Windows and Mac OS. No voice acting. Uncensored genitals.

Faylinn is seeking out Lucius the Ritualist, hoping to find a cure for her demonic curse. Twice a day, she can manifest a demon form! Build a party, train your characters, and track down all the answers Faylinn is seeking.

This game was created over time with funding from Kickstarter and Patreon. For a full development update list, check out the Itch.io page.

WORLD BUILDING

Faylinn’s Quest takes place chronologically after The Angel Inn and Dungeon Dreams.

In Angel Inn, you play a male protagonist who Faylinn falls in love with. You promise to travel the world together, but in this game, he’s nowhere to be found. He’s mentioned in dialogue as someone both Faylinn and Rosabella competed to seduce, but that’s it. This was a major letdown. Players who enjoyed Angel Inn want to continue their romance with Faylinn. Instead, Faylinn is traveling alone and has left your character behind.

Faylinn’s demon form is weaker in this game than it was in Angel Inn. Her time at the orphanage has been partially retconned, so she was actually hated by the other orphans. However, she is still searching for Lucius the Ritualist in hopes of removing her demon curse.

Danthienne from Dungeon Dreams appears in this game and mentions the town of Ecallia as well as its magic dungeon, but Faylinn has never heard of it. There are other references to that game, but they’re pretty minimal since Faylinn is from Angel Inn.

Normally I wouldn’t make a fuss about continuity between games, but the developer of Faylinn’s Quest has used the continuity as a selling point. If you’re going to advertise it’s the same world as “Angel Inn“, you shouldn’t retcon the majority of content from that game.

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STORY

Faylinn’s Quest is advertised as a “non-linear experience”, but it’s more accurately described as an “episodic experience”. You still do things in a linear order, one quest after another, but they’re not tied together by a progressing plot. Rather, each individual quest can be enjoyed independent of the others, under the general umbrella of exploring the world as Faylinn.

Faylinn was wandering from town to town until she arrived at Padavil, hoping to find information on Lucius the Ritualist. Instead she ends up joining a guild, making new friends, and doing various quests for the people in town. Eventually she gets a lead on Lucius and visits a new region to continue her search.

The game is advertised as having multiple routes and endings, as well as numerous choices that affect the world and its characters. For example, which guild do you encourage Sonja to join? While these various decisions might make it seem like the game has significant replay value, the grindy gameplay kills that notion.

It takes four hours just to reach level 20, and every quest important to the main story requires a bunch of level grinding beforehand. The developer has stated the game takes 20-30 hours to complete and I don’t doubt him! The problem is, all that time is spent grinding instead of enjoying the world.

Individuals who donated to the developer’s Patreon are able to access a cheat mode and breeze through battles with a maxed out character. But that doesn’t change the fact that the default experience is absurdly grindy. Without the grind, the game is barely a 4-hour experience.

NSFW content can be disabled on the main menu. Although this game is advertised as an RPG eroge, the sex scenes are few and far between. They honestly don’t feel natural since you need to choose dialogue options that make Faylinn act like a whore to get them. In that respect, she feels extremely different compared to her Angel Inn counterpart.

Although the game is complete, it still has numerous bugs. You can report these bugs to the developer and he’ll fix them, but even in Spring of 2021, this game is still a bumpy ride. Like how I had the same random encounter twice in a row, which made no sense. Or how Konrad spoke to me in my demon form in the forest, but didn’t comment on it. The entire plot hinges on Faylinn being mistreated for her demon form, yet this poor game design has the immersion completely broken!

There are 10 possible party members, but not all of them can be recruited in a standard playthrough. While I enjoyed hearing them chime in on random conversations, they were all pretty shallow overall. The only one I liked was Akane, because she’s a hilarious ball of energy who exaggerates everything she says. Like when she needs intel and says “I offer my body”, or when she admires Isabella’s huge tits and says “Teach me your ways mistress”. Every time Akane is on screen I burst out in laughter. The developer should scrap the other party members and give Akane more screen time.

Altogether, the episodic plotlines and bumpy execution make for an average read.

GAMEPLAY

Faylinn’s Quest was created in RPG Maker MV. Move with the arrow keys or use a mouse. Press Tab to skip text. Press Shift for the backlog.

The game cycle is that of a standard dungeon crawler with an emphasis on crafting and customizability. Choose your companions, choose your equipment attachments, and choose what items you wish to prioritize making. As you fight monsters you’ll gain skill points, which are used to choose which attributes, immunities, and skills you wish to prioritize. All of these features are built to support and sustain the dungeon crawler formula.

The exploration system is simple. Press right to explore deeper in the level. Press Z to open your menu for crafting, or to escape the dungeon. As you explore deeper, you’ll find treasure chests, resources, and enemies to face. Treasure is opened via lockpicking, which is a minigame about pressing the direction keys seen on screen.

In spite of the verbose store pages, the gameplay is actually pretty simple. If you’ve played any standard RPGs before, Faylinn’s Quest will be easy to pick up and play. My main complaint is that you always feel weak and under-leveled. The grinding in this game is also absurd, consuming hours of time only to get marginally stronger. This game is the opposite of a power fantasy. You always feel fragile and human, never able to fully let your guard down.

Click locations on the map to visit them. NPCs have numerous dialogue options and possible side quests to encounter. Assuming you have NSFW content activated, lewd scenes can be used to bribe men like the innkeeper and the town gate guard.

GRAPHICS

Just like in Angel Inn, the developer exaggerates his CG count. Yes, there are over 80 CGs, but at least half of them are variation images like ejaculation art. When counting actual unique base CGs, the number is closer to 30 or 40. However, the developer is still updating the game, so the number may rise over time.

Azuki-chan returns as the artist for this project. However, the developer did not pay for new artworks in every case. He uses old art for Faylinn and Rosabella that originates from Angel Inn and Dungeon Dreams. So we have art from 2019, 2020, and 2021.

The artwork from Dungeon Dreams is downright awful. The eyes are off center, the art style is inconsistent, and the characters all look like they have scoliosis with that weird shoulder thing. Many artworks have one shoulder looking more pronounced than the other. Compare that to Angel Inn which used water colors and inconsistent outlines to create art that felt more like paintings than CGs. Just compare Akane from this game with the character art from previous games. They’re completely different styles!

The game has inexcusable graphical errors. For example, “bitmap not found”. I would understand if this project went through translations and localizations, but this comes directly from the Patreon! These errors are embarrassing. To think that Steam is going to allow this game on their store is surprising.

The artworks in this game are gorgeous but don’t match the writing. Rosabella is a MILF bard, but some of her scenes make her look like a 20-year old. And Akane’s breast-size changes dramatically between scenes. The biggest problem is that, just like in Angel Inn, Faylinn’s standing art looks completely different compared to her appearance in sex scenes. I love these artworks, but being objective here, they’re far from perfect.

VOICE ACTING AND SOUND EFFECTS (SFX)

Faylinn’s Quest has no voice acting.

The sound effects in this game are varied and enjoyable considering the wide variety and abilities Faylinn demonstrates. Fire spells, blade strikes, and lockpicking all have unique effects to convey your actions. My only complaint is that Faylinn has like 10 different blade skills and they all sound pretty similar. You can’t tell them apart by sound alone.

MUSIC

The soundtrack has 38 songs in total. Remember that the game is going to average you 20 hours. Safe to say, some tracks get repetitive over time. Especially the ones that are commonly used stock RPG Maker assets! I don’t blame the sound design though, I blame the grindy gameplay. If the grind was more reasonable, these tracks would be more than enough to keep me occupied.

The main menu theme has a digitally distorted guitar with a great drum beat in the background to keep things together, but it’s not exactly iconic. This random medley of instruments doesn’t exactly remind me of Faylinn, and it loops far too often.

The map theme is genuinely relaxing and enjoyable. It’s fitting, with violin and xylophone-like sounds, perfect mood for traveling the world. I honestly wish I had more reason to hang out on the world map, just to hear this track more often.

My favorite track is probably in the tavern of the first town since it mixes piano and electric guitar by matching the notes as if the instruments are competing with each other. Is this a classy place, or a rough side of town? It depends on who you’re talking to! The track is perfectly iconic and makes me think of Catherine and the Thieves Guild every time. I only wish it lasted longer instead of looping after 30 seconds.

HENTAI

Faylinn’s Quest features between 30 and 40 scenes, depending on how you classify them. The developer page counts 80 CGs, but a quick breast pinch from Akane is far from a fully fledged erotic experience.

This game is an RPG first and an eroge second. You’ll often go upwards of a half hour without a new erotic scenario to enjoy. And due to the heavy focus on lesbians, even the scenes that do appear may not please everyone.

Although the game advertises the ability to “romance and develop relationships” with all the characters, this is promising more than it delivers. Usually you just make Faylinn say slutty things until someone hops into bed with her. It’s not a deep relationship or romance, just dialogue options deciding how slutty you want to act today.

Penetrative straight sex is the minority of the content. The game focuses mostly on lesbian sex, masturbation, and outercourse. Konrad is the big buff guy with blue hair in all the artworks. You might have noticed he fucks half the girls in the game. If you don’t like him, you’re in for a shallow experience. You don’t like him or lesbianism, the game has nothing to offer.

CONCLUDING WORDS

Faylinn’s Quest is one of the longest hentai RPG’s on the market today. But length isn’t everything! The Patreon development style has influenced the game into becoming episodic and lacking cohesion, and that’s sad! Despite some obvious flaws, the game is free and lots of fun and I heartily recommend it to kill time.

Download Faylinn’s Quest. If you liked this game but want a shorter narrative experience, then check out Demon Sword Snakes.

Overall
3.6
  • Graphics
  • Gameplay
  • Story
  • Music
  • SFX
  • Hentai